mario grabs potion, kills frog, wakes up from dream written by asterios on 08/02/06
i don’t think there’s any feeling on earth like being in the last level & out of continues. as a kid, i got all sweaty and nervous, and i would start to breathe way too heavily to the point where i’d get dizzy - and in retrospect, i’d have these attacks during the shittiest possible games!
i’m almost having a heart attack during super mario brothers 2? that game sucked! “quick, get the potion! now throw the potion at the door? it’ll take you to the night world?”
“giant keys open doors, but watch out for the crazy flying facemasks that guard them! and by the way, those keys are in egyptian vases! but you can only enter some of the vases!”
“after you beat the boss, climb into the eagle’s newly open mouth!”
then in the end the whole fucking game’s a dream. so what was the point in the first place?
i know this isn’t news to the dork community out there, but SMB2 was originally called “Dream Factory: Doki Doki Panic”, and wasn’t at all a mario game.
in the 80’s equivilant of a quickie sequel to score cash off of the original, they just changed the sprites in the game from Arabian siblings Imajin and Lina (and their parents, Papa and Mama) to Mario, Luigi, Toad and the Princess. and the potion’s are genie’s lamps, which makes much more damn sense.
see, that game i’d be into. me and all the other faux hipsters would be like, “wow, trippy! crazy scary facemask, gigantic key! radishes, awesome!”
filed under video games: nintendo
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geoffrey Aug 2
i didn’t realize the extent to which they stole from Doki. The enemies, sfx, and even the *music*. i never saw actual game footage before — what a hilarious rip-off. come to think of it — why would mario’s dream even look like that, anyway? i imagine mario dreams about Pastaland, and you know what? i’m probably right.